No Rest for the Wicked: A Paradigm Shift in Game Engine Technology
In-House Engine Powerhouse
Unlike its predecessors built on the Unity engine, No Rest for the Wicked (NRFTW) breaks the mold by utilizing an in-house game engine. This bespoke technology grants Moon Studios unprecedented control and flexibility in developing their latest masterpiece.Simulation Engine Revolution
In addition to the custom game engine, Moon Studios has crafted a groundbreaking simulation engine. This advanced system, built upon Exit Games Quantum Engine, seamlessly handles complex game logic, including a fully simulated environment. This novel approach allows for unprecedented depth and realism in NRFTW's gameplay.You can find more information in this Wikipedia article
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